In order to protect it we moved just 5 enormous clowns, one turn of recruitment, in and the trap worked! We killed the whole force and lost only a single clown in the process. If you remember from last turn, we were worried about that sailing force attacking the lizard province (at the top left in the screenshot) next as it's a weak target and a valuable source of nature mages. I look forward to their next attempt in another 10 turns or so! It's been about 10 turns since Kitfox last lost an army to a throne so it's time for them to try again! I'll just have to reconstruct it from previous ones. I like how the description for the UniJoust Tournament is almost purely fluff and no actual description of what precisely it does.Īh gently caress I failed to save the turn again. Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment? Next turn we'll cast a different national spell, the good one I promise!īringing your thread to a screeching halt, guaranteed. However 1) it's cheaper to cast thanks to the steel ovens helping to forge more unicycles and 2) it gives you a bunch of events with funny text over the next few turns and I mostly just wanted to see it in action. Time to hold a unijoust tournament! We actually unlocked this spell a while ago but I didn't really have much need for a dozen or so unicyclists. At this point I haven't really grasped just how badly these forces are needed to fight Anglia with.įinally now that our god is in where we want it to be, it's time to cast another of our powerful national spells! That's right it's Right this force is off to go break the other mantis siege, and then we can go straight to their cap and finish them off once and for all! They have no underwater provinces so none of this hanging around forever like the rocks are doing. Bless, buffs, a bunch of lightning, and a cavalcade of giant boots - you know the drill.Īlso apparently Karanaac managed to scrape enough money together to hire some mercenaries? Over on the western front, and I should note that Karanaac's god is still sieging his old capital, breaking mantis siege number one goes about as well as it could with really few losses. I do also send a mage and 6 enormous clowns up to the lizard province to try and catch that drat boat. I can't really go on the offensive against Anglia until I've dealt with this army, although at this point I'm thinking about raiding options and have Esteban doing some forging. If Anglia's army moves north west we'll get a big battle, and if they move south west then I'll have time to move back onto my cap to protect it. My forces move back in defence of my cap. If you want to force an engagement then you have to predict their movement or both be moving right at each other. So if an enemy army moves away and you move onto their province, you will never fight them. The way that movement works in dominions is when armies are regular moving (which these armies are) then movement is resolved before battles are fought. ![]() ![]() In the image above I marked the movement paths from the different provinces so it's clear what's going on. A single mage with some earth elementals did indeed chase off the very last of our atlanteans but like we saw with our water elementals this could easily have been a loss if the wrong unit had decided that they'd rather fight the human instead of the giant elemental. In province 2, Overblessed Abbey, that secondary force seems to have become.a lot more secondary. In province 1, Bloax Laboratories, the main army moves forward. We'll move the lizard shaman to safety at least. I would not be at all surprised if this force immediately headed to fight the lizards and I don't really have forces I want to commit to stopping it. In province 3, Divine Hills, the boat force continues to sail around. No I'm not going to buy more PD elsewhere this turn why do you ask? I'm spending all my money on enormous cap-only clowns. But it turns out that I had actually remembered to put a little PD in this one! Ghouls are real bad. ![]() This is where we recruit lizard shaman, at least when they don't get ganked. ![]() Due to my luck scales I have been skipping on province defence so most casts of Arouse Hunger will look like they did in Saquenay's Vista, province 1 on the image above: There's two ghoul attacks that are caused by the ritual Arouse Hunger which is only 8 death gems and requires a death 3 mage. The war is well and truly underway at this point.įirst off there's Anglia's raiding forces. Xanrick: I don't think the god had enough earth gemsĬrystal green samog: oh gently caress u rite i might have forgotten to load her up Crystal green samog: very balanced nationĬrystal green samog: my god had the tech to do earthquake, but didnt cast itĬrystal green samog: 2 casts would have wiped the field
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